See all the stats analysis at vainrank.com/tournament/0111
Nemesis Hydra vs. Hammers Kinetic
Nemesis Hydra pick themselves into a corner, but Hammers let themselves get caught out several times, Nemesis wins 4+ turrets in one Kraken push
Nemesis Hydra draft a better long range comp, but suffer through out much of the game due to bad positioning. They dominated Every fight in which they abused their longer ranges (while avoiding Vox’s Ult) to wipe out either Pon or Micshe, with Lost Boy on Phinn supporting with CC far in front (instead of being to one side). Nemesis Hydra wins the second of the two matches as well as a result. This is the semifinals thingy, Hydra gets to fight for first/second, Kinetic are either 3rd or 4th.
Hammers Velocityvs Team SoloMid
Hammers Kinetic and TSM have a wild match. Who would have thought we would see a Roam Taka (gabevizzle) win the game, without a storm crown?
At first Hammers suffer due to some positioning mistakes, with Aloh4 being caught out several times in foreseeable positions. Vonc dominated early as well, often landing his abilities for great effect. Later on however, TSM start to crumble – Hammers are able to kite around Vonc on Alpha, especially when he face before bushes, allowing them to stack up massive amounts of damage and reducing the usefulness of Alphas reboot. In addition, FlashX skips Crucible entirely in favor of double Aegis, perhaps due to Takas base damage on his abilities. In addition, he doesn’t block a lot of damage from his carries off of Skye. Meanwhile, BestChuckNA on Kestrel starts being caught out frequently due to taking the lead on movements in the group, making it easier to split TSM. Zip also catches all of TSM clumped several times, leading to massive Note which do surprising amounts of damage, often chasing away Vonc before he can even start to attack. Gabevizzle has short enough cool downs to continuously harass the opponents, especially the Kestrel
TSM drag out some old picks – Kestrel on Vonc, and a Fortress for the first time in a good while. They dominated the early game, forcing out turrets against a Saw and a Skye, with of all things, a CP Vox, normally considered late game. In addition, TSM uses Fortresses buffs onto ranged carries to reduce the impact of Phinn drastically, making him near useless. FlashX starts using a new tactic – forcing the opponent’s to back away with his pack of wolves, to take a turret, threatening a highly unfavorable exchange if Hammers resisted. Overall a very well played match, with Hammers being unable to deal with the massive burst damage emerging from TSM from long distances.